I was recently called in to judge a Design championship event at SBOA school. The event hosted different competitions across Industrial design, Game design, App design and Film making and I was judging for Game Design which was essentially games that the school children put together- class 5 to class 10. Like always I was skeptical when I went in (You see,your Producer/ Game Dev ego wont go easy on you) and waited for the first set of team to hit me up with their submissions and boy was I in for a surprise! I
Lets cut to the chase. To me this is hand down one of the best MODs created for a Multiplayer. Of course many would argue Counter Strike would still take that spot. In a way yes, but for a grand scale of Multiplayer action, I always lean on to Desert Combat, the MOD created out of Battlefield 1942. So what makes it special ? Well, for starters the MOD re-imagined the original game completely from the ground up and made it look like an all new game with no traces of BF1942 seen. Imagine taking a World War based shooter and doing a complete overhaul by incorporating modern weapons, modern vehicles/Aircraft and to top it all, a super slick Helicopter whose mechanics never existed in the original version. This was never achieved by simply switching out the original weapons with modern ones, but by painstakingly creating them and balancing them, every single aspect of it.
There is something about these great games - especially the ones that leave a strong memory foot print and keep resonating in your head after you complete them. Their world is so compelling that they easily swallow you in and make you part of that world. Well, in simple terms they are so immersive! I believe it has to do with the compelling atmosphere the developers create, specially the level designers,an area that is extremely critical to success of any game - be it Single player or Multiplayer. I wanted to capture a few of those memorable levels that I can still imagine or think off till date and they are my obvious favorites. While there are a handful, I wanted to write about a few specific ones in this post.
I have been playing shooters for a while now - around 12+ years or so I guess. Not that I would claim myself a pro here but when tasked I can deal a decent load of kills. I have also been giving a shot at the recent ones like Overwatch, Battlefield and such and for some reasons, never grew a fan of them like I did with the ones from good old days. I also started to wonder whether it was me who suddenly became a tad older and couldn't catch up with the new gen stuff.
This has become quite a phenomenon at the studio and we call it the Facebook wall of shame.
Here is how it works. Guys at the studio look for (sometimes pray for) some one to leave their desk with Facebook still logged in.
This very question always lingers in all our minds and something we are asked often. Why we do what we do? Well, for starters we still work on a lot of external development and game content for studios, publishers world wide
We never really had a chance to blog about our studio space yet and this should be the one. Our spaces have always been evolving to suit our needs and sometimes desires! After all a good working space is a great motivator. This is where all us souls are going to spend a great deal of our life time and we wanted to give it the best love and attention (as long as its a feasible affair)
In recent times we have been seeing a sudden surge in the number of internship application we typically receive and we thought it would good idea to address this topic. Internships are a great way to gain exposures which otherwise is hard especially if its just through institutions. Many students overlook this area and often shy away.
Having spent nearly a decade in the Industry hopefully gives me the wisdom enough to write this post up. We all see and hear how the Indian game industry is
Ok this is rather a topic which is done to death yet we see a strong pull in writing this up as concise as possible. Now being this emerging and growing studio we get sizable amount of applications on a regular basis- across Art, Programming and Design (we will get to Design later!) and we find many of the applications pretty much ending up in trash
This year’s E3 wasn’t the best but didn’t disappoint either. I think we saw what we mostly wanted to see and of course a ton of stuff that was needless but hey ultimately every studio out there is competing! One game that has really got me kicked and left me craving for more is Battlefield 1.
So we are not talking about the real 10k marathons here! Its the marathons we do at work where we are racing towards the piling deadlines we have on our heads!